#pragma once
#include "../include/sprite.hpp"
#include "enum.h"

class DecorElement :
	public Sprite
{

private:

	SpritesManager* spritesManager;
	DecorType mType;

public:
	

	DecorElement(SpritesManager* _spritesManager, DecorType type, int posXInit, int posYInit);
	~DecorElement(void);

	void initialize(DecorType type, int posXInit, int posYInit);
	void displayDecorElement();


};

